Extra Tags SideFX Side FX Houdini Master 12 Houdini FX 12 Download Serial License Full Version Tutorial Extra DVD CD Training How to Review Download for free Mantra How to download Houdini, Prisms, 3D, procedural, animation, effects, graphics, software, particles, dynamics, modeling, visual effects houdini. Linux: Ubuntu 7.10 Debian 3.1 and 4.0 (32 and 64-bit) RHEL 4 Fedora Core 6 Memory. 2 GB required. 2-4 GB+ recommended. 4-6 GB+ required for fluid simulations. Multiprocessor systems should be configured with additional RAM. Houdini supports multiprocessor compositing and rendering Processor.
SideFX Houdini FX 15.5.715 (Win/Mac/Lnx) | 682.5/805.6/841.0 MB
Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks.
Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.
MODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini.
PYRO FX | With Pyro FX , Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini 12 are significant allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.
FLUIDS & OCEAN FX | Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluild forces are used to create white water effects.
BULLET RBD | In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini’s own solver work with various forces, constraints and collisions for complete control.
PARTICLES | Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.
FINITE ELEMENTS | The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume preservation. Take the simulation of digital destruction, and gooey slimy objects, to the next level.
CLOTH | Houdini FX’s cloth solver can handle multiple layers while generating accurate, realistic results over long simulations. By adjusting a few simple parameters, you can achieve a variety of different looks and material types.
WIRE & FUR | Ideally suited to creating hair and fur simulations, the Wire solver in Houdini FX also can be used for other types of thin shapes. Control wires with attributes such as thickness, length, rigidity and curl for added control.
CROWDS | The crowd tools use artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.
Operating System
Windows:
Windows 10 (64 bit)
Windows 8.1
Windows 8
Windows 7 SP1
Windows 10 (64 bit)
Windows 8.1
Windows 8
Windows 7 SP1
(Mac OSX):
Requires 64-bit Intel-based Mac with OSX 10.10.2 and higher
Requires 64-bit Intel-based Mac with OSX 10.10.2 and higher
Linux:
Ubuntu 14.04 LTS (64-bit)
Debian 7.0+ (64-bit)
RHEL 6+ (64-bit)
Fedora 16+ (64-bit)
Open SUSE 12.1+ (64-bit)
CentOS 6+ (64-bit)
Mint 13+ (64-bit)
Ubuntu 14.04 LTS (64-bit)
Debian 7.0+ (64-bit)
RHEL 6+ (64-bit)
Fedora 16+ (64-bit)
Open SUSE 12.1+ (64-bit)
CentOS 6+ (64-bit)
Mint 13+ (64-bit)
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This topic will use the Linux kernel as an example, but this method can be applied to any source tree. This topic assumes a Linux host or Cygwin installed on a Windows host.
To create a patch one uses the GNU diff command, and to apply a patch one uses the GNU patch command. Both should be available on your Linux system, or in your Cygwin installation.
Creating a patch
You always keep yourself one level up in the directory structure from the directory you want to patch when you execute the diff command. Note that the -u flag is used, which generates unified diff. The -r flag used is to traverse all subdirectories recursively, and the -N flag makes sure files missing in one of the directories still gets added to the patch. And of course you'll want to 'clean' (make distclean) before making the patch:
make distclean
So, let's say you have made changes to a Linux kernel. I keep the original kernel tree I am working from in the linux-2.6.13-orig directory. I keep my changes in a separate tree, linux-2.6.13-mine. To generate a patch file describing my changes with the delta between the two versions I would execute:
diff -uNr linux-2.6.13-orig linux-2.6.13-mine > patch-2.6.13-mytag
This creates a file called patch-2.6.13-mytag, which is an uncompressed patch file. Note that this is readable text, and you should read through it as a sanity check to make sure no dot-files or other junk got in there by mistake.
Also, note the size of the patch file. It should be relatively small. For example, if your source code that has changed consists of a few files that are ~10KB, the patch file should be on the order of 10-20KB.
It is important that the patch file (which again is only a text file) is in UNIX mode and not DOS mode (depending on where you have edited the file). Please run the following command on your patch:
file patch-2.6.13-mytag
If you get: patch-2.6.13-mytag: 'diff' output text then your patch should be in the correct mode. If you get something like patch-2.6.13-mytag: ASCII English text, with CRLF line terminators or similar (note the CRLF which means DOS mode), action is required.
To put the file in UNIX mode (i.e. remove all the CR characters) execute:
tr -d 'r' < patch-2.6.13-mytag.dosmode > patch-2.6.13-mytag.unixmode
Alternatively you can use the dos2unix command, but if only parts of the file is in DOS mode this can yield bad results.
It is also important to make sure that applications do not automatically translate the patch files to DOS mode when transferring the file (i.e. mail clients or web browsers). To prevent this (and of course to reduce the size of the file) you should compress the patch. To compress the patch file using bzip2 execute:
bzip2 -9 patch-2.6.13-mytag
This will create a compressed patch with the name patch-2.6.13-mytag.bz2.
You should replace the mytag part of the filename with something describing the patch. It could be your name, the name of your team, or the ISA the patch is for.
Summary:
- make distclean
- diff -uNr linux-2.6.13-orig linux-2.6.13-mine > patch-2.6.13-mytag
- file patch-2.6.13-mytag optionally followed by:
- tr -d 'r' < patch-2.6.13-mytag.dosmode > patch-2.6.13-mytag.unixmode
- bzip2 -9 patch-2.6.13-mytag
Applying a patch
Patches you download are generally compressed. If they end with the .gz extension they are compressed with gzip (patch-2.6.13-sometag.gz). To uncompress this file type:
gunzip patch-2.6.13-sometag.gz
This will create an uncompressed patch file called patch-2.6.13-sometag.
Alternatively the patch ends with the .bz2 extension, in which case you will have to execute the following to uncompress:
bzip2 -d patch-2.6.13-sometag.bz2
This will also create an uncompressed patch file called patch-2.6.13-sometag.
If the file has no ending, it is most probably uncompressed. If you have doubts, execute the following command to get information on the file type:
file patch-2.6.13-sometag
If it's uncompressed it should say that it's a file of type 'diff' output text. To apply the patch, move into the project directory (linux kernel directory in this case, for instance the directory linux-2.6.13) and type:
patch -p1 < ../patch-2.6.13-sometag
This should apply the patch delta to your baseline project directory.
The -p1 option means patchlevel 1. This means that it should skip one level of directories when applying the patch. If you view the patch-2.6.13-mytag file from above, it would read on the first two lines:
This shows which file to start applying patches to. The -p1 option makes the patch command ignore the first linux-2.6.13-orig and linux-2.6.13-mine directories when applying the patch.
Summary:
- gunzip patch-2.6.13-sometag.gz or bzip2 -d patch-2.6.13-sometag.bz2.
- file patch-2.6.13-sometag
- cd /path/to/kernel
- patch -p1 < /path/to/patch-2.6.13-sometag
Reverting a patch
Sometimes you want to try out the contents of a patch, but perhaps the patch introduced bugs you currently don't want to deal with. Fortunately, there is a way to revert patches. To revert the patch applied above, execute the following (from the linux-2.6.13 directory):
patch -Rp1 < patch-2.6.13-sometag
This will restore the kernel tree to the state it was before the patch was applied.
If the number of patches you deal with increases, it becomes inconvenient to do this manually. Then you may like to have a look to quilt. See How To Survive With Many Patches for an introduction to quilt.
See sending patches upstream article.
See handling patch rejects article.
See (slightly outdated, it mentions BitKeeper) diff and patch tricks article.
For technical support please post your questions at http://e2e.ti.com. Please post only comments about the article Working with Linux patches here. |
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